(no subject)

Date: 2004-04-12 10:34 pm (UTC)
// 1. which is more limiting: a story- or rules-driven rpg?
//    (i.e. games where your actions are limited by the story's
//     needs (rolls and planning are compromised) versus games
//     where planning and rules trump the story's needs)

// 2. do you distinguish ideas and thoughts; if so, which do
//    do you "like" more?

// 3. are analogies worth the details they gloss over?

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