// 1. which is more limiting: a story- or rules-driven rpg?
// (i.e. games where your actions are limited by the story's
// needs (rolls and planning are compromised) versus games
// where planning and rules trump the story's needs)
// 2. do you distinguish ideas and thoughts; if so, which do
// do you "like" more?
// 3. are analogies worth the details they gloss over?
(no subject)
Date: 2004-04-12 10:34 pm (UTC)